Additional Rules

 

New Information/Update

After 5 months since SR4's release, we are finally phasing in various mechanics into our games, but not without significant changes.  The list of the changes will be as found hereon as a list of related links or directly upon this page.  Additional rules can be found the links menu included hereon.

Version

Tests

Game Mechanics (Edge)

The Edge attribute and it's usage in the SR4.3H games is significantly altered.  Character still track their Karma Pool (Good and Real Karma).  When using the Edge Attribute, characters are often considered to be using their Real Karma pools as well.  Thus the term "Spending Edge" (pg 67) actually refers to "Spending Real Karma".  Unless specific as "burned", karma spent for Edge tests refreshes normally for the game.  "Burned" karma is permanently removed from the characters Real Karma pool.

Character Creation

Attributes

Skills (Mechanics)

Skills (New & Adjusted)


Karma Conversion Sheet [RIGHT CLICK LINK HERE]

This sheet is for Excel only though it might open and automatically function inside of an Internet Explorer web browser.  It is intended to help quickly reverse engineer the karma from a character in SR3 so as to determine the actual karmic value of a character.  Of important note is this only works under the following stipulations.

  1. The character attributes are not included in this worksheet.

  2. All skills are adjusted at the value of their current rating x 1.5 karma.  Adjustments for skill to attribute are not made.  This choice was made in lue of SR4's more expensive karmic structure.

  3. Final/Total Karma for all skills (Language Skills use Knowledge column) are rounded up at the very end and not until then.