Body - This base attribute possessed by all vehicles was decided to lack any form of functional/usable system. Given the streamlined operation of the SR4 mechanics and inspired by the flexible/customizable nature of the SR3 mechanics, the following adjustments were made.
|Vehicle Type||Body Attribute||Structure|
|Drones||as SR4||8 + Half SR4 Body|
|Vehicles||SR3 Bod + 8||SR3 Bod + 8|
|Naval||(SR3 Hull x 3 ) + 15||(SR3 Hull x 2) + 15|
Structure - This value is literally the vehicle's Damage Condition Monitor.
Signature - A rating value that was dropped in the base SR4 rules is re-established. All signature mods from SR3 mechanics are still applicable, but are tracked as the modifiers they are to the base Signature value. The Signature value is a modifier to the dice pool a vehicles design and implemented technologies apply towards Sensor related tests. For those games who wish to have a greater degree of realism, then the exact type of signature modification may apply towards specific sensor/perception related tests. Base signature value is determined by the Chassis Type (Radar) or the Power Plant (IR/EM).
Yes, this means that Mike is beginning to design vehicles once again. In most instances, stats for the vehicles will be in both SR3 & SR4 variations.
Soon to be moved to Vehicles List.
Spacecraft (Vehicular Category)
Description: This shuttle has living amenities for 2 people at one time, but has a total life support capability of 336 man-hours (or 14 man-days). The ship is designed to have the atmosphere be 'sucked' into holding tanks allowing the entire shuttle to be depressurized, allowing the crew (and others) to load/unload or to work from the shuttle without having to utilize an airlock.
Spaceships (Naval Category)